Post by haloboy01134 on Feb 13, 2014 17:21:20 GMT
In a nutshell, clone creatures! Send them into vast battles or just kill them for loots! Use all that useless bacteria!
How to clone:
If you wish to kill them, just simply add a laser and some wires. You will get the drops off the enemy as if you just found and killed them (good for viscera) and your laser and wires are not consumed.
Invading (the fun bit)
Got an annoying enemy with loads more point things *points finger at green*? Well, launch an invasion!
How to attack:
How would it work?
Is this a good idea or a bad one? Too complex? Please leave feedback down below!
(for the devs) Is this possible? and if it is, how long appox. would it take?
How to clone:
- Step 1: Create a cloning station (a refrigerator, thermo-regulator, pressure equaliser, and a laser for thawing).
- Step 2: Add 40 or so of your wanted creature's drops (Bacteria for spitter, Viscera for turtles, Chitin for millipedes, Fungus for mushrooms)
- Step 3: Add 100 bacteria into your crafted and selected cloning machine and Voila! Your creature is right there, in the inventory!
If you wish to kill them, just simply add a laser and some wires. You will get the drops off the enemy as if you just found and killed them (good for viscera) and your laser and wires are not consumed.
Invading (the fun bit)
Got an annoying enemy with loads more point things *points finger at green*? Well, launch an invasion!
How to attack:
- Get your assault force of creatures!
- Get them some weapons! (Guns, made using iron and coral, and bullets, made using either iron or mithril, mithril being better.)
- Equip your turtles!
- Get your millipedes some weapons! (They will suicide, so either bombs made using plasma, coal and copper or fire bombs made using plasma, coal, lava and orichalcum)
- Equip them!
- Your force is ready!
- Select a faction to attack!
- (perhaps a command view? add a strategy game type bit in? *wink wink, nudge nudge*)
- Whoever wins, gains 100 point thingys and whoever loses loses 100 point thingys.
How would it work?
- The turtles would each kill 0.5 enemies if using iron bullets, 1 if using mithril. Priorities: Turtles, then Mushrooms, Then spitters, then millipedes.
- The millipedes would kill 5 enemies each (not other millipedes) or 7 with fire bombs. Priorities: Turtles, Then spitters, Then Mushrooms.
- The spitters are kinda like artillery, sitting quite a distance behind the battle. Will kill about 4 each (varies). Priorities: Turtles, then spitters, then mushrooms (cannot hit millipedes)
- The Mushrooms are kinda support. Each one lowers 10 units but not millipedes KPL (kills per life) by 0.5. This can stack if there are not a multiple of 10 enemies or if their force is smaller then your mushrooms can hit.
If this were a strategy game type thing, you would command your force of turtles and millipedes against theirs and kill theirs. You could call in spitter strikes to bombard an area and periodic fungus spore clouds would rain on your enemies. In my opinion, this would be cool as hell.
Note: These battles would be amassed over a month and then each person who participate's force would be involved. If strategy mode, it would be drop-in, drop-out. If you dropped out, someone else would gain control of your force.
You also do not have to co-operate in any of this.
You also do not have to co-operate in any of this.
(for the devs) Is this possible? and if it is, how long appox. would it take?